Cyberpunk 2077 doesn’t officially support VR headsets, but leave it to prolific VR modder Luke Ross to get under the hood and beat CD Projekt Red to the punch—one they haven’t exactly prioritized given the litany of bugs the studio has needed to fix since launch. Now Ross released some gameplay video showing off the soon-to-release VR mod.
Update (February 21st, 2022): Just in time for the Cyberpunk 2077 sale on Steam, VR modder Luke Ross showed off a five-minute teaser of what’s to come, something the modder says is coming “very soon now.”
“I still want to polish a few rough spots here and there, and some missions need more testing, but as you can see from the video we’re getting R.E.A.L. close (ahem),” Ross writes in a Patreon update. “No matter how things turn out, at this point I’m going to release by the end of next week. I hope that everything will work correctly by then, but even if it doesn’t, most of the game will be playable in VR.”
As you’d expect, running Cyberpunk 2077 in VR will require a hefty PC. The video, linked below this update, was shot using a Core i9-9900K and RTX 3090, playing at native 2700×2700 resolution, and recording to SSD on the same PC at 2160p 60 fps. Whilst not recording, Ross was able to maintain 80-90 fps.
Unfortunately it appears motion controller support isn’t available (yet?), as shooting follows your gaze and arms are still the same canned animation from the flatscreen game. You can read more about what to expect from the Cyberpunk 2077 mod here.
Original Article (December 9th, 2021): As first reported by PC Gamer, the mind behind R.E.A.L. VR mod for a host of flatscreen games including Grand Theft Auto V, Red Dead Redemption 2, and Mafia II is vowing to tackle the open-world RPG Cyberpunk 2077.
In a chat with PC Gamer, Ross confirmed that Cyberpunk 2077 was at the top of the list of flatscreen games to scaffold around his R.E.A.L. VR injection framework, saying that if all goes according to plan, Cyberpunk 2077 owners on PC should be able to take their first virtual braindance sometime in January 2022.
“One major bonus about CP2077 is that it’s already played in first person,” Ross tells PC Gamer, “which is very good for VR immersiveness, unlike for example the Mafia Trilogy where I had to implement my own ‘fake-first-person’ camera.”
Ross says the VR modding framework is now approaching “some level of maturity,” which he estimates will allow him to release VR mod support for around one flatscreen game per month, provided there aren’t any overly challenging problems to address.
And with Cyberpunk 2077’s storied history of bugs and game-breaking glitches, many of which have since been patched after the game’s release one year ago, Ross has his work cut out for him in making sure everything is stable.
That’s not the only thing in the works though; Ross revealed he’s already looking to release another VR mod for a still unnamed title. He says the game is “DX12-based, open-world, and will look epic in VR, especially the vistas and the battles with […].”
If you’re looking to follow Luke Ross, you can check out updates posted to his Patreon page and Twitter.