Monthly-connected VR Headsets on Steam Blast Through 3 Million Milestone

Monthly-connected VR Headsets on Steam Blast Through 3 Million Milestone

According to the latest data from Valve, VR headsets on Steam reached 2.14% of the Steam audience in January 2022. While this proportion falls short of the 2.31% record reached in May 2021, the estimated count of actual VR headsets has reached a significant new milestone of 3.4 million in January 2022 (compared to 2.98 million in May 2021).

The count of VR headsets on Steam had flirted with the 3 million milestone on several occasions but hadn’t quite surpassed it last month when it saw a significant jump from 1.93% (2.95 million) in December 2021 to 2.14% (3.4 million) in January 2022.

Year-over-year, the count of monthly-connected VR headsets on Steam is up 29.46%.

It’s impressive to see the number of VR headsets on Steam reaching this new milestone, though perhaps even more interesting will be to watch and see how many players stick around for the long haul. Will this be a temporary spike or a lasting impact?

Share of VR Headsets on Steam

Quest 2 was far and away the most significant driver in the growth of monthly-connected VR headsets on Steam in January. Clearly spurred by the 2021 holiday season, Quest 2 reached a record high of 46.02% (+6.40%), its largest single month of growth ever.

Given Quest 2’s significant growth, most other headsets gave up some share of the pie. The Oculus Rift S and Valve’s Index headset saw the most significant losses in share, with falling to 13.10% (−1.67%) and 14.36% (−1.43%), respectively.

Less popular headsets like the original HTC Vive at 7.31% (−0.95%) and Windows VR headsets at 4.99% (−0.70%) lost less share. This suggests that the 2021 holiday season saw many Rift S and Valve Index owners trading up to a Quest 2 while other headsets were less likely to jump on board with the newer headset.

However, despite Rift S, Index, HTC Vive, and Windows VR losing share, all of these headsets actually gained in count. That’s because the size of the pie itself grew enough to more than cover the losses in share.

From a vendor standpoint, Meta’s steady gains accelerated in January thanks to Quest 2 (and despite losses in share from Quest 1 and Rift S), with the company’s headsets now making up 67.25% (+3.67%) of monthly-connected VR headsets on Steam.

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