‘Virtual Virtual Reality 2’ Update Purportedly Addresses Key Issues

‘Virtual Virtual Reality 2’ Update Purportedly Addresses Key Issues


Virtual Virtual Reality 2, the latest VR title from developer Tender Claws launched early this month. While the underlying game design felt promising, it was overshadowed by a range of technical issues. A new update released today purports to have fixed key issues which should improve the player’s experience.

Earlier this month we made the decision to withhold our review of Virtual Virtual Reality 2.

It’s abnormal for us (and we don’t intend to make it a habit) to delay a review so that a broken game can be fixed. But we didn’t want to throw out the baby with the bathwater. Virtual Virtual Reality 2 is impressively ambitious and wildly creative; its underlying design is clearly competent, even if it hasn’t seen nearly enough quality assurance before launch.

We opted to give the studio time to get a quick turnaround patch out the door before diving back in to complete the game before a full blown review.

That patch was made available to all Virtual Virtual Reality 2 owners today and we have the full list of patch notes here:

New Features

Option to set music levels in settings
Addition of more fine grained motion controls in settings (smooth movement and blink teleport split out)
Quest board during the Tucson Alley chapter keeps track of ongoing quests

General Improvements

Subtitle color, positioning, and completeness
Music / Dialogue balance and roommate VO spatialization improvements
Reduced Mech Motion does more to limit mech movement
Additional VO + text + graphics hints to player throughout
Mech does a better job of resetting its state chapter to chapter, preventing edge case conditions that pop up in playthroughs spanning many chapters
Fixed edge cases where players could bypass some sequence start triggers using scrunch
Various conditional non-progressions fixed or safeguarded
Various graphics / culling / animation fixes
Misc NPC VO levels boosted

Specific Fixes

Fixed edge case where player could escape out of world onto roof of Bush labs
Post ending in Maine, player movement restored if player loads into new chapter
Gavin consistently shows up in correct place for Board Boss Fight
Madame glove auto releases if you use the left boxing glove at security desk
Extra reminders and more lenient requirements for uploading Dewey
Fixed overlapping text on the initial boost tutorial + ensured VO line plays and visual feedback is clearer

The list appears to indicate fixes for many of our technical concerns. With the new patch now in hand, we’ll be diving back into Virtual Virtual Reality 2 to bring you the full verdict soon.

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